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725 Abilities

[Back to Home][725 spell info]

Abilities

Abyran

Verlok

Igaesha

Grantris

Grik

Imp

Aishan

Shien

Hold Mana

Yes

Yes

Yes

Yes

Yes

Yes

No

Yes

Base Mana

9

0

12

0

4

19

N/A

24

Mana formula (round down)

bonus/10

(bonus/10)-3

bonus/10

(bonus/10)-3

bonus/10

bonus/10

N/A

bonus/10

Hold Coins

Y

Y

Y

Y

Y

Y

N

Y

Base Coins

600

800

200

500

1000

500

N/A

300

Coins per Rank

45

50

10

55

60

40

N/A

20

Guard

Y

Y

Y

Y

Y

Y

Y

Y

Attack Type

Bite Poison

Bite(some flare)

Phase Acid

Bite Puncture

Bite

Bite

Bite Disease

Bite

Carry Items

Y

Y

Y

Y

Y

Y

Y

Y

Get

2

3

0

4

2

2

1

2

Hold If Given

2

3

2

4

2

2

2

2

Scout

Y

Y

Y

Y

Y

Y

Y

Y

Find

Y

Y

Y

Y

Y

Y

Y

Y

Deliver

Y

Y*

Y

Y

Y

Y

N

Y

Eat

Y

Y

Y

Y

Y

Y

Y

Y

Interfere

Y

Y

Y

Y

Y

Y

Y

Y

 

Mana:

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All of the demons but one can hold mana. The demon that can not hold mana is the aishan. Each demon has a different capacity to hold mana, with the Shien (shadowlings and darklings) being the ones able to hold the most mana. Each demon also has a different rate at which demology lore effects the amount of mana it can hold. The formula to figure out how much mana your demon holds, you take the mana formula, and add the resulting number to the demons base mana.

For example, if you had 27 ranks of demon lore, and your demon was a grantris it would hold:

(111/10)-3 +0= 8.1= 8 mana

Grantris and Verlok are the only ones with a different formula. All the others are the standard BONUS/10. The demon types also have varying degrees of mana share on their own. Some will have the usual 24 ranks needed for best transfer, as they are good as mana share. Also this information is useful:

"Your own overtraining in mana share will compensate for demons that have no natural mana sharing ability (i.e. if you have two times the ranks needed to make the maximally effecient transfer possible, it is as if both you and your demon are fully trained in the ranks needed)."- Nilven

send 30 shadowling:

You face a shifting cobalt shadowling, close your eyes and begin chanting. Suddenly, a small bolt of energy arcs between the two of you. You awaken, feeling slightly drained, but satisfied that 28 points were succesfully transferred to your cobalt shadowling.

Tell mdemon to send 99999 hakwea:

Your cobalt shadowling does not have that much mana so it resolves to send 28.

A shifting cobalt shadowling faces you, close its eyes and begin chanting in an unfamiliar tongue. Suddenly, a small bolt of energy arcs between the two of you. You gain 26 mana points!

A shifting cobalt shadowling opens its eyes, looking slightly drained.

 

Note that in the above example the command used was tell mdemon to send 99999 hakwea, was using a number that no demon can hold. This will instruct the demon to send its maximum amount. You can use any number above the demons max to get it to send all its mana.

 

Coins:

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Again, All but one demon has the abilities to hold coins. The demon that does not is the aishan. The amount of coins is not that great of amount, and some demons are better, or can hold more, as evident by the table above and the base coins and coins per rank. The grik are the best at holding coins.

give shadowling 100:

A shifting cobalt shadowling grabs 100 coins from you.

Maximum limit reached:
A shifting cobalt shadowling is already holding as many coins as it can.

tell mdemon to give 30 hakwea:
Your cobalt shadowling hands you 30 silvers.

Coins also works the same way as mana, in that if you specify an amount above its max limit, it will give you all the coins it has. When giving a demon coins, the best way if you don't have the limits memorized, is to start at 100, then when it can not hold any more, move to 10, and then 1. Also of note is that you do not need to specify a target, you can just use tell mdemon to give 30, and the demon will give you the silvers. The demon can only give you coins.

Guard:

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This is a most useful ability of demons. It guards you from the hands of a pickpocket. It is not a 100% protection though, so closing your pockets and depositing coins is still recommended. But every know and then the risk of loosing a few hundred silvers versus a chance for your demon to catch a theif is worth it. Not all demons guard equally. The Aishan for instance is the best at guarding from a theif. The aishan is also special in that you do not need to issue the command for it to guard, as it will guard your pockets on its own. All the other demons you have to command the demon to guard your pockets. Some demons have a more potent "bite". The aishan will disease a theif, The abyran will Posion, the Igaesha will have an acid attack that does minor damage over a few seconds, and the verlok made of elemental flaring metals will have an elemental energy attack with thier bite. The rest will just have a normal bite. To command your demon to guard, just type tell mdemon to guard. The messaging looks like:

A quad-taloned amber grik'mlar looks very attentive.

Carry:

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All demons can carry items in some capcaity. There are two different ways a demon can hold an item. There is via tell mdemon to get, and via give <item> to the demon. Some demons like the igaesha, as the table indicates, can not get any items because they have no hands. However the igaesha, if given an item can hold two items within their form. The table will show the rest of the demons and how many items they can hold and be given. Also a container with only one item inside of it counts as one item. Coins inside a box count as one item. If a demon can pick up a locked box, then the box has only one item inside of it.

tell mdemon to get rose:
The haze is already holding its maximum capacity.

You give your black essence rose to a cloud of pale silver haze. It grudgingly accepts.

In the above examples, the second line was just a simple give rose to haze, but it was the same haze as the first line.Another aspect of carry is the ability for a demon to carry our eye The eye however will count as one item towards the demons carrying capacity.. All you have to do is cast the spell 707, then use the command tell mdemon to carry. Once you do that it will pick up the eye. While the demon is carrying the eye, the only command you can give the eye is tell eye to look. This will does the same as tell eye to look normally. It should be noted that the warning you get from the duration of eye spy being up is not a long enough of a warning to bring your demon back. So watch carefully and get to know how long your eye will last. Another thing that you may encounter is your eye being left in limbo. This happens when you command the demon to release the eye while it is in "transit". For example if you tell your demon to find someone, and before they get to that person you tell the demon to release. Your eye will be in "limbo". All you have to do is recall the demon, and while the demon is in transit, or limbo, tell it to carry again.

Tell mdemon to carry:

A cloud of pale silver haze quickly expands to encompass a floating milky white eye.

Scouting:

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All demons have the ability to scout. Its a fairly simple ability and pretty self explanatory in the messaging. It will tell you how many adventurers are in the area, how many critters, and how many demons are in the area. The aishan is a slightly better scout, in that it will be the fastest to scout. The command to scout is Tell mdemon to scout. The Messaging is as follows:

Tell mdemon to scout:

A quad-taloned amber grik'mlar heads away with a determined look on its face.
A quad-taloned amber grik'mlar lumbers into the room looking a bit agitated.
You sense your amber grik'mlar has found 0 adventurers, 0 creatures, and 0 demons in the area.

Each demon has the same message for one setting out on scouting, but each archtype has a unique message for returning from scounting.

Demon Type Scout return messaging

Aishan

A thick-muscled brick red aishan pads into the room, wagging its slobbering tongue.

Grik

A quad-taloned dusky red grik'mlar lumbers into the room looking a bit agitated

Imp

A fidgety ghostly white imp scampers into the room with a look of accomplishment.

Grantris

A grey gold-eyed grantris hairs twitch wildly as it enters the room

Verlok A ruby-eyed imflass verlok'cina glides into the room swiftly while slowly cocking its head.

Abyran

A large-fanged dull violet abyran'a slithers into the room, scanning the air with its tongue.

Igaesha

A cloud of pale slate grey nyle floats into the room and expands somewhat.

Shien

A blurred slate blue darkling drifts into the room, its shadowy form shifting quickly.

Find:

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All demons have the ability to find, but as you probaly guessed, some are better at it then others. The Aishan for example is the best at finding people. It is one of the quickest, and can find hidden and even sometimes invisible people. Aishan are perfect for tracking down that hiding thief. It is a pretty straight foward ability. If the person is in range, and the demon can find them it will travel to them. Normal means to stop a locate also stop a demon from finding someone. The command is tell mdemon to find x, where x is the person you want it to find. The find command also acts as the command to get a demon to follow a person.

Person is to far away:

>>Hakwea is much too far for your pale silver haze to find him.

Person is hidden or invisible:

Your cobalt shadowling is unable to pinpoint Hakwea's location.
Roundtime: 3 sec.

Your sense that your cobalt shadowling believes it can find Hakwea despite him being hidden from sight.
Several shadows seep off of a shifting cobalt shadowling as it scans the area.

Your cobalt shadowling is able to find Hakwea in its current location. It resolves on following him.

Magic such as 204, unpresence:

Hakwea is enshrouded in magic that is interfering wth your cobalt shadowling finding him.

Note that if your demon can not find the target due to magic blocking the person, then you must tell your demon to return, otherwise it will stay in "limbo"

Deliver:

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All but one demon can deliver messages, and you guessed it, that demon is the Aishan. It is an interesting ability. There is only one flaw with this ability and it is that you will not be told when your demon has actually delivered the message. This is problematic as you will not know when your demon has arrived to the person its delivering the message to. So it is recommended that you tell your demon to carry your eye, and when you can tell your eye to look, and you see the target you will know the message has be delivered. Also if you are sending a message to someone who is unfamiliar with demons you should let them know how to respond to your message. Responding is done by whispering to the demon the message you wish to send back to the summoner. When your target responds, you must then bring your demon back, and LISTEN to it in order to hear the message it holds.

Magic such as upresence on the target:

You sense your ghostly white imp is having trouble delivering the message so it just stops where it is.

What person sees:

You are suddenly surrounded by a cacophony of discordant sound as an inquisitive ghostly white imp approaches you. You manage to make out the message, "hello"

Of note again, is that the you will not recieve messaging that the demon has deliverd the message.

Person is hidden from sight:

Haklwea is hidden from sight and he needs to be out in the open to get a message.

 

Of note is that the Grantris demon can only deliver messages in elven languages. This includes Dark elven, Elven, and Sylvan. Also the shien demons have a special message ability. I have composed a seperate section for them as it is quite a big guide. It can be found Here, or just scroll down to the end of this page.

Eat:

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All demons have the ability to eat items. Some will eat things that others will not. For instance the Igaesha demons will eat almost anything and this includes critters that explode like mein golems.

Tell mdemon to eat <x>:

An oval-eyed muted blue abyran'sa snatches up a candied toadstool and swallows it whole.

Interfere

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The chaotic nature of demons allows them to hamper the creation of minor sanctuaries in the area. This interfering ability only works for the spell 213 minor sanctuary. And only when casted by other players. To use the ability you simply use the command Tell mdemon to interfere. You will recieve the messaging below:

Your amber grik'mlar attempts to use its chaotic nature to interfere with attempts to create sanctuaries in its immediate vicinity.

That messaging means that the demon is now in interfere mode. Any time the spell 213 is cast in its presence it will attempt to block the spell. The demon can interfere while illusioned. However when you issue the command to interfere, the illusion surrounding the demon will drop. So it is best to tell your demon to interfere before illusioning it and before town. The illusion will not fail when you tell the demon to stop interfering. So it is safe to use that command while the demon is illusioned. To tell the demon to stop interfering you simply repeat the command Tell mdemon to interfere. You will then recieve this messaging:

Your amber grik'mlar stops interfering with the creation of sanctuaries

A small word of advice, if you have your demon in interfere mode and are in a town that requires you to illusion your demon, and want to allow a sanctuary to be created, but do not want to take the time to turn the interfere ability back on, just simply tell your demon to leave the room, and then have it come back. The interfere ability only works at the time of the cast. It saves some time, and allows you to keep your demon in interfere mode. The formula below is what is used to determine if your demon is sucessful in interfering or breaking (abyran'sa) a sanctuary. There is also a hidden roll that goes along with that, so if the cleric is near your total number, they may potentially succed after a couple of casts. The formula is:

(Sorcerer spell ranks + Demonology ranks + Sorcerer level) VS. (Major Spirit spell ranks + Spirit Lore: Religion ranks + Cleric/Empath level)

Breaking a Sanctuary ( Tell mdemon to break)::

You command your muted blue abyran'sa to break the sanctuary at its location.

You feel your muted blue abyran'sa tap into your mana in its attempt to break a sanctuary.

Your muted blue abyran'sa was unable to sense any temporary sanctuaries within its reach.

Shien Message Ability:

[Top][Back to Deliver]

The Shien'tyr shien demons are the shadowlings and darklings. Due to their nature, they have a special message delivery ability. They still deliver messsages the normal way, but when certain circumstances are met, they use their special ability. Of note is that even if the person has the spell unpresence up, the shien will still deliver them a message, where as other demons do not.

Conditions that must be met:
-The room must be dark, whether by natural causes or by 205 (darkness, major spirit)
-There can o-nly be o-ne mist in the room from your demon (Your room, not the targets room)
-You must be in the same general area

To do this, you have to be in a darkened room, when you tell your demon to deliver its message. The recipient does not have to be in a dark room. If the room is darkened, you will see a mist appear, that is the shadowling, or darkling will create a mist in the room your in, and the room your recipient is in.

Viewpoint Messaging
Sorcerer A stream of dark misty smoke seperates from a hazy dark black darkling and curls its way out of the area, leaving a lingering plume of shadowy mist.
Target A shifting shadowy mist swirls into existence around you, delivering an echo of voices into your mind that relay the message, "hmm."
Third person view A shifting shadowy mist swirls around Losom and lingers there for a few moments.


To use the mist, all you have to do is whisper into it, I recommend telling the person your talking to that whispering is how you respond if you wish a response.

This allows for a conversation to happen instead of just a single message then calling the demon back.

The mist will stay around as long as it is being used, if it is not used it will eventually just dissipate. You can create multiple mists at the same time, though they have to be in different rooms then the first mist. You can create more then one mist at the same time, but each one only has to be in a different room on your end. You'll get this message if you try to create one in the same room: >>Your dark black darkling is already relaying messages for you.

The mist will hold your message for you until the target walks into the room again. It is only a one to one person tool, once the mist is created, it is only for you and that person to use.

>>tell mdemon to deliver X hmm
>>A stream of dark misty smoke seperates from a hazy dark black darkling and curls its way out of the area, leaving a lingering plume of shadowy mist.

>>X just arrived.
>>whisper mist hello there
>>Your words swirl away into the mist, creating a slight echo as you utter them.

>>[Fearling Pass, Cobbled Road]
>>Young maples flourish amid some more stately trees and much of the landscape gives way to brush, as the dirt trail merges with a limestone-cobbled road. A well-kept sign, trimmed to a point that directs traffic southeast, stands along one side of this maintained pass. You also see a slender footpath that trails off into the brush.
Obvious paths: north, southeast

>>A hazy dark black darkling drifts into the area.
>>se
>>[Fearling Pass, Cobbled Road]
>>The surrounding wold is dotted with plenty of trees, mostly in clusters or small stands no where near as thick as the dark forest to the northwest. Gently rolling hills are divided by a wide winding road, making it difficult to glimpse much of a view. From time to time as the pass shifts, a bridge and what appears to be an island can be seen towards the south. You also see a shifting shadowy mist and a grassy trail leading between the hills to the southwest.
Obvious paths: southeast, northwest

>>A hazy dark black darkling drifts into the area.

>>X just arrived.

>>A shifting shadowy mist swirls around X and lingers there for a few moments.

Also of note is that this ability only works in the general area. For instance if you are both inside the thrak inn,
it will work. But if one of you is outside it most likely will not. The demon also has to be unillusioned. If it is a "gnoll" it will not send the mists, it will just function normally.

Another example is if you are on fearling pass it works if the target is on fearling pass also. But if your target moves inside of town, it no longer works. Not because they are in town, or demons are illegal there, but because they are outside of the "area".

Area's can be reasonably guessed by the room title. If the first part is the same [Fearling Pass, Cobbled Road] and[Fearling Pass, Forest Trail] it will work.

There are most certainly other factors that contribute to this creation. As sometimes the mist might not be created, even if the room is "dark", then a few minutes later same room, be able to be created. It is hard to exactly test each room as a sorcerer, since we can't sense the light level of a room. Or really tell if the room is capable of supporting the mist. Also as there was some confusion in the past, this is only for voice. It does not do items, or sight.

 

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